Design
So now you have an IDEA about what you want to create for the project. You have figured out the roles and responsibilities of each team member. This chapter walks you through the design process of organizing the content, determining the structure, setting up navigation, choosing the look and feel, and designing the pages.
Reflect on any other thoughts about this chapter.
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From Andrea:
ReplyDeleteThe flow charts and storyboards that you create in the Design Phase really seem to force you to break down all the components of the project and think about them in detail. I like this. It does seem a bit tedious, but I know it will be helpful in the long run.
The Design Guidelines provided on pages 75-76 are useful and somewhat amusing. Obviously, don't use all caps and "do not blink text unnecessarily!"
From Frank:
ReplyDeleteThe Design phase allows us to break down the project, piece by piece to ensure all areas are covered. A thorough flow chart/story board should make for a thorough project in the end.
The project structures, storyboards, and guidelines discussed in Ch 4 were a great way to help students outline the content. Thinking back to previous multimedia and group projects I have worked on, the design phase is critical to the success of the project. For instance, when you develop a plan, start execution, but decide to re-vamp the plan, it will take additional time to undo all the changes.
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ReplyDeleteWhile reading this chapter, I could not help but to think that it is more involved than I thought it would be. It seems that in order to get from one Design step to the next a detail document is first needed. This is a good plan. It helps students avoid both trying to do too much and not doing enough. I definitely think the suggestions given for designing outlines and storyboards will be helpful for most students. They turn a very difficult job into an easier one because all the details are captured before the project has began.
ReplyDeleteWhile reading this chapter, I could not help but feel that I am out of my element. Most of what was discussed in the chapter (storyboards, hypermedia programs, video, etc....) is very new to me. The chapter left me feeling a bit overwhelmed. There was a lot of information given and just as many suggestions on how you could set up your project. However, I think the chapter demonstrated how I can organize my content in advance in order to create a well developed product.
ReplyDeleteChapter 4 is a wake up call for multimedia projects. As much as I say that I am an "organic" project creator (or a go with the flow personality or procrastinator extraordinaire), this really forces you to stop and rethink and reorganize. While it works sometimes to just "slap" something together, this is a multimedia tool for students; therefore, the design of it is crucial. This isn't a project for your pleasure, so the user always must be kept in mind. That being said, the use of storyboards, flowcharts, and elements of screen design really are necessary steps in creating the project. Also, since we are all working in groups keeping things on track and together only helps with organization. When everything is clearly defined, then there is nothing to question. I agree with some of my classmates when they say that this is an overwhelming experience. If you're not used to using multimedia, creating a project like this is very intense. I'm feeling the effects of it now. I guess that's why they have the DDD-E method, so everything is taken in strides.
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